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10 new maps added
Saturday 12 June 2010 - 11:54:35
It appears I have missed a shed load of quality maps. These are all added and below are some absolute gems:
Triad Run [Beta 1]
Square Run
keenzonea9 + cryocubev4
Iron IO Shocksiege: Sektor I - Part 1
SprayArt (beta 1)
Rickshaw

Also amckern has release source files for his maps, read the rules here for using them!
Source: amckerns maps
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New Poll: Do you still play Ent Mod?
Tuesday 23 March 2010 - 19:24:26
Hi all,
Just a new poll has been posted, I am interested to hear if people still play Ent Mod for Sven Co-op
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Contest Map Pack Finally Released!
Saturday 13 March 2010 - 10:30:51
Our 7zip archive is now up:
Sven Co-op Contest Map Pack

It appears we've missed another release, Sven Writes:
It took a while, but the Sven Co-op Contest Map Pack is finally here! Click here for screenshots of all maps.

   

Please note that Propanic is not included in this pack, and will be released separately at a later date. There are two reasons for this:
  1. The map and its custom files are 325MB in size! (Even compressed, it would more than double the size of the map pack)
  2. It pushes the limits of the engine so much that a crash bug in 4.07 prevents it from being played to the end. For this reason, we will probably release an updated version of the map at the same time as Sven Co-op 4.1.


Download links:
List of all contest maps:
  • 1st place: sc_psyko - by Lemonsoda
  • 2nd place: sc_propanic - by TrEmPlEr (not included in map pack)
  • 3rd place: deadsimpleneo2 - by Nih
Runners up:
  • Mystic Radar - by RNG
  • Shanghai Harbour - by MysticMDT
  • sc_Inbound - by Moaby
  • Man's Answer - by Naigel
  • Gears of War 2 - by Cyberdaemon
  • sc_S28 - by The fox
  • sc_Castle - by generic
  • 4Ways - by agrs700

Many thanks to: All entrants; CryoKeen, JPolito, and all contest judges; and Noesis Interactive, for providing additional contest prizes! Full details on the contest, and prizes received by the winners, can be found here.
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Sven Co-op 4.1 News Update - Anniversary edition
Tuesday 19 January 2010 - 19:50:30
Hezus has posted an updated on the Sven Co-op Site
While we may have been keeping quiet about our progress on Sven Co-op 4.1, we certainly haven’t been sitting around doing nothing. Since today happens to be Sven Co-op’s 11 year anniversary, we figured it would be an appropriate time to share some of the things we have been working on.

Aside from tons of crashfixes, bugfixes, AI improvements, balance tweaks, etc., SC 4.1 is also set to include a large set of new entities that will radically expand the possibilities level designers have when creating their maps, which should help ensure a steady influx of fun, original maps in the future.
A brief resume of the new entities and their functions:

trigger_changevalue:
Changes the keyvalue of an entity. Can perform arithmetic operations or even binary logical operations on values.
trigger_copyvalue:
Copies a keyvalue of one entity to another keyvalue of another entity.
trigger_renameplayer:
Allows the mapper to provide individual players with a targetname. This could be used to attach various things to players, or perhaps to create player classes with different abilities.
trigger_condition:
Compares the keyvalue of an entity with a value specified by the mapper, and fires a true or false target depending on the result of the comparison.
trigger_changemode l:
Changes the model of an entity. Supports players and playermodels. Useful for mutating enemies, force changing playermodels or ambient model effects.
trigger_vote:
Allows a mapper to trigger custom votes. Useful for canceling cutscenes or choosing difficulty levels.
trigger_createentity:
Allows a mapper to spawn any entity he wants as well as set the keyvalues for it. Keyvalues can be copied from other entities, e.g. the brush model of a func_pushable.
game_player_cou nter:
This entity checks how many players are on the server and triggers its targets if the specified values match.
game_slot_counter:
This entity checks how many slots the server has and triggers its target if the specified value matches.
func_clip:
Serves as a clip brush but gives more control over what gets blocked. Also allows players to be blocked.
env_weather:
Allows mappers to create weather effects such as rain or snow.


There is more news on the official website as always including a video clip!
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