News Item: : Sven Co-op 4.1 News Update - Anniversary edition
(Category: Sven Co-op Related)
Posted by Captain Scarlet
Tuesday 19 January 2010 - 19:50:30

Hezus has posted an updated on the Sven Co-op Site
While we may have been keeping quiet about our progress on Sven Co-op 4.1, we certainly haven’t been sitting around doing nothing. Since today happens to be Sven Co-op’s 11 year anniversary, we figured it would be an appropriate time to share some of the things we have been working on.

Aside from tons of crashfixes, bugfixes, AI improvements, balance tweaks, etc., SC 4.1 is also set to include a large set of new entities that will radically expand the possibilities level designers have when creating their maps, which should help ensure a steady influx of fun, original maps in the future.
A brief resume of the new entities and their functions:

trigger_changevalue:
Changes the keyvalue of an entity. Can perform arithmetic operations or even binary logical operations on values.
trigger_copyvalue:
Copies a keyvalue of one entity to another keyvalue of another entity.
trigger_renameplayer:
Allows the mapper to provide individual players with a targetname. This could be used to attach various things to players, or perhaps to create player classes with different abilities.
trigger_condition:
Compares the keyvalue of an entity with a value specified by the mapper, and fires a true or false target depending on the result of the comparison.
trigger_changemode l:
Changes the model of an entity. Supports players and playermodels. Useful for mutating enemies, force changing playermodels or ambient model effects.
trigger_vote:
Allows a mapper to trigger custom votes. Useful for canceling cutscenes or choosing difficulty levels.
trigger_createentity:
Allows a mapper to spawn any entity he wants as well as set the keyvalues for it. Keyvalues can be copied from other entities, e.g. the brush model of a func_pushable.
game_player_cou nter:
This entity checks how many players are on the server and triggers its targets if the specified values match.
game_slot_counter:
This entity checks how many slots the server has and triggers its target if the specified value matches.
func_clip:
Serves as a clip brush but gives more control over what gets blocked. Also allows players to be blocked.
env_weather:
Allows mappers to create weather effects such as rain or snow.


There is more news on the official website as always including a video clip!



This news item is from Sven Co-op Central
( http://www.svencoopcentral.com/news.php?extend.137 )